Automating Voice Generation in Unity with Local LLMs
Automating local voice generation, event assignment, and reusable phrase libraries without manual audio-file work.
A working collection of personal products, R&D experiments, and selected past engineering work across enterprise systems, graphics, GameDev, and AI tools. My primary professional career is Staff Software Engineering in enterprise and web development.
Building VR games and AI production tools. Open to exceptional product/R&D opportunities.
Discuss a product/R&D opportunitySix current cases covering backend systems, AI products, game systems, and Unity/Gamedev/CG tooling.
Practical investigations into AI workflows, performance, simulation, and game systems.
Automating local voice generation, event assignment, and reusable phrase libraries without manual audio-file work.
Profiling and optimization techniques to remove micro-stutters and improve HDRP performance on lower-end hardware.
A reusable driver-hand rig for different vehicles and steering wheels, including expressive reactions to racing events.